Dijkstra's Algorithm - Shortest Path

This post will cover the basics of Dijksta's shortest path algorithm and how it can apply to path finding for game development. It is my opinion that understanding this algorithm will aid in understanding more complex AI algorithms, such as A*. This post is aimed more towards developers starting out in game development or those curious about Dijkstra's algorithm, but this will be a somewhat simplification of it and discuss mainly the concepts.
Posted on Jan. 17, 2010, 2:29 p.m. | Read More >

OpenLayers Tutorial - Part 1 - Introduction

Tutorial Introducing OpenLayers, covering the basics of creating a map and populating it with a single layer.
Posted on Oct. 3, 2009, 1:39 p.m. | Read More >

ATI / NVidia Dual monitors with Ubuntu 8.04

Set up dual monitors in Ubuntu 8.04 for both ATI and NVidia based graphics cards without configuring xorg.conf or manually editing any other files. This should work for most ait or nvidia based dual monitor setups with Ubuntu 8.04 Hardy Heron. Note: This is a bit outdated, newer versions of Ubuntu support this out of the box
Posted on July 21, 2008, 10 p.m. | Read More >
Page 3 of 3

Support Me